Unity Tutorial 01

 New semester, new tutorials. Turns out six weeks is enough time to forget everything about unity. C# scripts were hard to get back into. Importing files not from the asset store was a nightmare. This semester is going to be an interesting one. However all in all it was fun to be back doing unity tutorials even if the struggle made me contemplate my existence once or twice.


 The main comfort of returning to unity in 2d form is that some of the C# was similar enough. Things like Vectors and transform.postition made a reappearance with some of the code basically being the same from previous tutorials before Christmas.

 Playing around with 2d was surprisingly similar to some of the old 3d tutorials. Basics game mechanics such as moving left and right, jumping, and interacting with the world were a welcome familiar sight to see in the player scripts. I will admit the first few minutes were a bit of a struggle after not doing anything for a few weeks but luckily it wasn't too difficult to get back into and get the swing of things again.

After getting back into unity again I'm looking forward to doing tutorials again and also the game jam towards the end of the semester, it's going to be an interesting one for sure!

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